I decided it was best to postpone the project and start training myself more. I managed to find a 3D artist on IRC in a modeling channel and he started to make a very low polygon version of Crono.It became apparent that it was increasingly difficult to get assets when I needed them and, due to my relative inexperience with programming, I had difficulty architecting the correct structure for the game. This meant cash was hard to get a hold of. Unfortunately, I just graduated High School and had no job. Mat, otherwise known as TSSF (The Super Street Fighter), was one of the most talented re-maker's in the videogame music scene - So I had no problem accepting his gracious offer.When Mat joined the team, I looked to contract some artists to start creating 3D assets for the game. From late 1999 to mid-2000, I worked on getting something running on the screen and creating an engine framework for the game.Following a published interview on Gamespot about the project, I received an e-mail from Mat Valente asking if he could help remake the soundtrack to N64 format. At the time, I was teaching myself how to program and familiarizing myself with console architecture, as well as the underground Nintendo 64 hacking scene.
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